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Friday, November 04, 2005

POLYSYLLABIC!! Read the newspost and additional comments from yesterday. I have no idea what card system they are using, but it looks freaking complicated. It also looks awesome.

I guess I'll add that CCG to my massive list of Stuff I Might Want For XMas. It is now up there with a STFU Hoodie from Thinkgeek, some D&D Mins, and a big Bag O' Money.

Might be doing D&D on Sunday again this week (GLEE!) since we're trying to align things for the holiday season.

Which reminds me, I forgot to mention what happened at the last session. We started off finding out that the corpses of our friends that were killed by the green dragon (and also happened to be afflicted with were-tiger lycanthropy) were corpses, but still animated by the curse even in death. The reanimated and ran off to spawn an army of undead were-tigers. I doubt we'll ever run into them again. That would be too obvious.

Later on, we were ambushed by a gank squad sent by the big villain we're after. It includes frost giants, Rakshasa, and a golem. We ran like little girls. I managed to save us with a well timed wall of stone. During the quick encounter, we picked up the replacement for the brawler: a new mage. He has a shadow for a familiar and can apparently innately cast spells...but I'll get to that in a bit. His back story isn't know to the rest of us yet, but he gated in from his previously location which included a horrific scene and a burning wizard's tower.

While fleeing, we rescued the arcane monk's replacement character. He's a Shugenja (think cleric that can cast arcane and divine spells) with prestige levels in Arcane Archer. This character is the bastard son of one of the original characters that was retired a few months ago. He heard great stories of our party and has come seeking us so that he can record our epic stories. He's extemely nieve and my character likes that. I intend on using him to spread the word of dragon worship.

We eventually booked passage on a boat (re: instigated a war and are going along for the ride) to a prison island that we're sure contains information regarding the big-bad-evil that is molesting the region. Along the way, we got jumped by a hag riding a KRAKEN.

Fortunately, the DM didn't read the full monster specs and didn't sink our boat and drown all of us in 1 round like he should have. Instead, he closed in for melee and the overpowered mage (casting 2 direct damage spells each round...) nuked it to death. There was yet another arguement about rules at this point. The mage was grappled by a tentacle and taking damage each round. He has the ability (I'm assuming through feats since he wouldn't let me see his char sheet...) to prepare and cast an energy substituted fireball as a free action withou any verbal, somatic, or material components. This free spell can be cast 3 times per day. He disputes that since its cast by speed of thought that a giant squid tentacle crushing the life out of him wouldn't force him to make a concentration check to cast it. I did something totally unexpected and used the rule book and found 3 seperate references in the PHB and the DMG that indicated it was subject to concentration checks. Dispute resolved, but the player was still angry. Apparently an automatic 30d6 damage per day at will isn't worth it if he has to make a concentration check 1% of the time.

He rolled a 1 on his check and botch the spell. I laughed in his face, which was extremely rude, but he had also just wasted 30 minutes of game time by arguing for the second session in a row.

We accidently killed the hag with AOE incidental damage, but she hissed our party name before she died, indicating that she was sent by someone specifically to harrass us. Its sooo nice to be reknowned.

So, we killed a hag and a kraken in 3 rounds and had to end the session due to time. A swarm of harpies was just beggining to descend on us. 7K exp until I can use my dragon...yess....

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