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Tuesday, February 03, 2004

Not really good excuses.

Prince of Persia had unconventional gameplay? Then what was Tomb Raider?

The number one reason that those games failed: No multiplayer. The singleplayer market is dying now for games that don't have an invincible franchise (re: Starcraft: Ghost, KotOR) mostly because consoles are just as broadband friendly as PCs. Singleplayer games are rentals, multiplayer are purchases.

But, what do I know?

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